Skip to content

Stats & effects

Skills reward you in two ways:

  • Stats are points that add up across all your skills and gear.
  • Effects belong to one skill each and get stronger every level.

Both are permanent. You keep them however you play.

Stats

Stat Each point gives
🛡 Defense 0.25% less damage taken
🗡 Strength 0.25% more damage (melee, bows and tridents)
※ Crit Chance 1% chance to land a critical hit (up to 100%)
☠ Crit Damage Crits deal 50% more damage to start with, plus 0.5% per point
🔥 Ferocity 0.5% chance to deal your damage twice
✦ Speed 1% faster movement
✎ Wisdom 1% more experience

Stats from each skill

Skill Every level At level 50
Mining +2 Defense; +1 Ferocity from level 15 100 Defense, 36 Ferocity
Woodcutting +2 Strength, +1 Crit Damage 100 Strength, 50 Crit Damage
Farming +2 Crit Damage, +1 Wisdom 100 Crit Damage, 50 Wisdom
Fishing +2 Defense, +1 Wisdom 100 Defense, 50 Wisdom
Combat +2 Strength; +1 Ferocity from level 15 100 Strength, 36 Ferocity
Armory +2 Defense, +1 Speed 100 Defense, 50 Speed
Exploration +2 Speed, +1 Crit Chance 100 Speed, 50 Crit Chance
Enchanting +2 Wisdom, +1 Crit Chance 100 Wisdom, 50 Crit Chance
Alchemy +2 Crit Chance, +1 Wisdom 100 Crit Chance, 50 Wisdom

Stats from different skills add together. Mining, Fishing and Armory all give Defense, for example, so levelling all three stacks it. Some custom enchants add stats as well. Click your head in /skills to see your totals.

Effects

Each effect starts at level 1 of its skill unless the table says otherwise, and goes up one level with every skill level after that.

Mining

Effect Does Per level At skill 50
Versatile Tools More damage with pickaxes +4% +200%
Spelunking (from level 10) Chance of extra drops from ores +8% Always 4×, with a 28% chance of 5×
Dynamic Mining Chance of Haste III when breaking blocks +0.1% 5%

Woodcutting

Effect Does Per level At skill 50
Craftsmanship Chance for an axe to take no durability damage +2% 100%
Master Lumberjack Chance of extra drops from trees +6% Always 4× drops

Farming

Effect Does Per level At skill 50
Bountiful Harvest Chance of extra drops from crops +8% Always 5× drops
Satiation Lose less hunger 2% less 100% less
Golden Yield (from level 10) Chance of 6× drops from crops +0.5% 20.5%

Fishing

Effect Does Per level At skill 50
Eye of the Depths Chance of rare drops from fishing +0.1% 5%
Magnetic Rod Rods pull in drops and mobs faster +4% +200%

Combat

Effect Does Per level At skill 50
Serrated Strikes Chance to make your opponent bleed +2% 100%
Dazzle Chance to give your opponent nausea +1.5% 75%
Strong Impact (from level 10) Chance to deal 3× damage +0.2% 8.2%
Endangering (from level 20) Chance to remove your opponent's invulnerability frames +3% 93%

Armory

Effect Does Per level At skill 50
Shamanism Heal faster +4% +200%
Infernal Resistance Chance to ignore fire damage +2% 100%
Bravery (from level 10) Take less damage from bosses 1.5% less 61.5% less

Exploration

Effect Does Per level At skill 50
Seamless Movement Chance to ignore fall damage +2% 100%
Dodging Chance to ignore incoming damage +0.5% 25%
Accelerated Escape (from level 10) Run faster for 1.5 seconds after taking damage +4% +164%

Enchanting

Effect Does Per level At skill 50
Second Chance Chance for an item below 30 durability to repair itself +0.1% 5%
Reimbursement Chance to get your levels back after enchanting +0.5% 25%
Overcompensation (from level 10) Chance to get your lapis back after enchanting +0.75% 30.75%

Alchemy

Effect Does Per level At skill 50
Potionmaster Brewed potions last longer +4% +200%
Mystic Resilience Chance to ignore negative potion effects +0.5% 25%
Efficient Brewing (from level 10) Potions brew faster 1.5% less time 61.5% less time

Extra-drop effects past 100%

Spelunking, Master Lumberjack and Bountiful Harvest don't stop at a 100% chance. Once the chance passes 100%, you always get the bigger multiplier, and the chance starts again for the next one up. At 160%, for example, you always get 2× drops with a 60% chance of 3×.